Kawaii Character Design Sketch for iOS Game

After many, many, tutorials and practice game applications I felt ready to start working on my own game. Unfortunately, one doesn’t really realize all the aspects of what goes in to making an indie game from sitting on the side lines. As I considered the scope of my personal game I needed to focus on one of my favorite parts of game design is developing an idea. The root, the source, the foundation, the canonized story from which all other ideas spring.

To help eliminate some aspects of over scoping I wanted to make the character and setting relativly simple yet tapping into what I enjoy, Halloween.

Everyone loves Christmas and I do as well but Halloween is probably one of my favorite times of year. Though I may enjoy the some of the aspects of horror the real joy derives from all them magical and fantastical creatures, monsters, and stories which surround this holiday.

Reviewing what resources I already had at my disposal along with a possible story and scope Kawaii Candy Corn Sticker and had success getting them into the App Store.

As I consider the possibilities for my game which now included Candy Corns, I finally arrived at the idea all humans are all to familiar with fear. And, uniquely some of the strangest fears derive from simple harmless bugs. So using the already used Candy Corn assets, which you really should go purchase now, here, I jumped into doing some character design sketches of creatures or bugs for this newly developed world.

My first course of action as it always is, is to develop something completely new but something you feel like you have always seen.

Please follow the Social media Links and Like, Follow, Subscribe and share and comment on what you think of this work, process and journey. I would love to hear from you!

Apple Connect Test Flight Approval

Candy Corn Mobile Game Test Flight Build
Candy Corn Mobile Game Test Flight Build

Today was a super large milestone for Amazingly Strange. Candy Corn Critters our first indie Mobile Video Game has been approved by Apple to be Test Flighted. This build definitely requires a lot of polish however it tells me as a game developer that this initial build has at least passed the initial round of requirements need to eventually be approved for sale in the Apple App Store.

This early working version of the game has only been released to our family members. Still at this stage and with the feedback I have already received our little iOS video game still requires a lot programming development however this build is a huge indie game developer success for our small group of Beta Testers to sink their teeth into.


Import GoogleMobileAds
In Game Design I needed a tool to my best effort to …
Sell Your Digital Artwork with Google Drive
Try Google Drive for selling digital artwork. As a small indie game …
Setup Firebase to Use MacOS
SwiftUI ONLY! (Does not include MacOS Syntax) I was following Firebases Setup …
Import External Files into Xcode
Short Form Importing External Files to Xcode Project target > build Phase …

Amazingly Strange says, Hello World!

The ‘Hello World’ test is usually the very first any programmer or web developer creates to help establish the foundation of all the tools one is about to build upon.

So it is fitting that as we begin this blog that we say, “Hello World!”

As Amazingly Strange grows we hope these post will help humanize and reflect the journey we here at Amazingly Strange are experiencing. Even better we hope to use this blog to share our story as we create the art and apps of Amazingly Strange. By posting here our dream wish is to strive to create fans who will grow to appreciate the art, stories, programs and apps we are sharing.

Thank you for taking the time to read this post and joining us on an Amazingly Strange journey.

Best wishes,
Brian Lindahl