Roachie is the best name I can come up with for this character. This roach is a lady and a very fine one at that.
In developing the artwork for the Candy Corn Critter Mobile Game I tend to be a stickler in every area. My current issue was not being able to separate the critter characters from the background artwork.
After many, many, tutorials and practice game applications I felt ready to start working on my own game. Unfortunately, one doesn’t really realize all the aspects of what goes in to making an indie game from sitting on the side lines. As I considered the scope of my personal game I needed to focus on one of my favorite parts of game design is developing an idea. The root, the source, the foundation, the canonized story from which all other ideas spring.
To help eliminate some aspects of over scoping I wanted to make the character and setting relativly simple yet tapping into what I enjoy, Halloween.
Everyone loves Christmas and I do as well but Halloween is probably one of my favorite times of year. Though I may enjoy the some of the aspects of horror the real joy derives from all them magical and fantastical creatures, monsters, and stories which surround this holiday.
Reviewing what resources I already had at my disposal along with a possible story and scope Kawaii Candy Corn Sticker and had success getting them into the App Store.
As I consider the possibilities for my game which now included Candy Corns, I finally arrived at the idea all humans are all to familiar with fear. And, uniquely some of the strangest fears derive from simple harmless bugs. So using the already used Candy Corn assets, which you really should go purchase now, here, I jumped into doing some character design sketches of creatures or bugs for this newly developed world.
My first course of action as it always is, is to develop something completely new but something you feel like you have always seen.
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