Idiot’s Indie Game Development Cheat Sheet

I have been working diligently with GitHub, Unity 3D, WordPress, Google Site Kit, Apple Developer, App Store connect and as for the past couple days Google’s Google Play Console.

I want to use this blog post to offer quick links to other topics and resource. Hopefully doing so will help bring all the quagmire of techno clutter all together on two just one page… Maybe?

Read More

Google Play Console Rough Banner

Google Play Rough Banner

Google Play Console Rough Banner
Candy Corn Critter Rough Banner for the Google Play Console

If you want to see the full size banner click the thumbnail. Or, scroll down and I will have the full size banner posted below.

I am learning just how large of a projecting making a simple, simple, SIMPLE GAME is. Of course one would think there is the artwork to consider. Sure, nice polished, professional artwork is obvious. Good looking artwork, “should” help sell your game, and I get that. For me, Brian Lindahl, doing the artwork is the fun part. Should I even say the relaxing part. I would even say it is the whole reason I even considered taking on making a game.

How wonderful to get to make your own character. Concept your own characters and then watch them come to life on the screen. Wow, that would be amazing! And I have over 20 years of experience in Advertising, Branding, and Marketing. I have also illustrated comics, kids books, painted portraits, and concept characters for books, toys, video games and their environment, props.

So making a simple, SIMPLE GAME shouldn’t be to hard since I have the aspect and confidence of the ArtWork Covered… Right!?!?

Ugh… Then comes the business side of development side of Game Development.

As I promised here is the Banner that I am working on for the Google Play Console AND there is good news. This Google Play Banner is the exact same size as the banner size need for a Kickstarter… Weeping, weeping, weeping happy tears love pure liquid unadulterated golden streams of joyful bliss.

Google Play Console Rough Banner
Candy Corn Critter Rough Banner for the Google Play Console

Please look at this image. Love it or hate it I would love to hear your feedback on at our Amazingly Strange Twitter stream.

I would let you leave a comment here but I get flooded with spam comments and I don’t have the time or brilliance yet acquired to put that together yet. Weeping, weeping, weeping acidic painful resentful disparaging tears of hope lost!

Best wishes everyone!
Brian Lindahl



GitHub Terminal Learing

Time for Github Terminal Leaning

Maybe you have been putting learning GitHub Terminal commands like I have. Now that I am running my own Indie Game Studio it is time to learn GitHub better.

I love the good old days when I could just ask a game engineer to fix all my GitHub issues. Unfortunately backing up my indie game rest solely y on my shoulder.

If you are needing a good resource to get started learning GitHub through the iOS Mac terminal then check out kbroman.org’s link here.

Also be sure to look at this list of helpful GitHub Commands.

Helpful-GitHub-Commands
Helpful GitHub Commands


Candy Corn Critters developed in Unity 3D

Candy Corn Critters Vector Logo
Candy Corn Critters Vector Logo

When deciding which software engine to develop in I looked at mainly just two, Unreal Engine and Unity 3D. Through my work at Playful Studio’s I had the privilege of have experience with both.

However in the end I had much more experiences with Unity 3D. Lucky’s Tale, a game in which we developed at Playful used Unity 3D exclusively.

A Friendly Mobile Games Development Process
I have been working with and around games of over ten years. …
Working through Google’s Data Safety Form for Mobile Games and Apps
As I barely get across the threshold of releasing my first game …
Mobile Game Character Cockroach – Roachie
Analyzing the Color Values for the Cockroach Character Analyzing Color Values for …
Color Profiles for Mobile Games
Did you know one of the biggest challenges to developing artwork for …

Amazingly Strange says, Hello World!

The ‘Hello World’ test is usually the very first any programmer or web developer creates to help establish the foundation of all the tools one is about to build upon.

So it is fitting that as we begin this blog that we say, “Hello World!”

As Amazingly Strange grows we hope these post will help humanize and reflect the journey we here at Amazingly Strange are experiencing. Even better we hope to use this blog to share our story as we create the art and apps of Amazingly Strange. By posting here our dream wish is to strive to create fans who will grow to appreciate the art, stories, programs and apps we are sharing.

Thank you for taking the time to read this post and joining us on an Amazingly Strange journey.

Best wishes,
Brian Lindahl