Category Indie Mobile Game Development

Mobile-Game-Character-Banner

Mobile Game Character Cockroach – Roachie

Mobile-Game-Charater-Cockroach
Analyzing the Color Values for the Cockroach Character

Analyzing Color Values for Cockroach Character

Roachie is the best name I can come up with for this character. This roach is a lady and a very fine one at that.

In developing the artwork for the Candy Corn Critter Mobile Game I tend to be a stickler in every area. My current issue was not being able to separate the critter characters from the background artwork.

A Mobile Game Storytelling – An Indie Game Developer Blog

Great storytelling is the heart of all my endeavors. With any story my brain immediately goes to work imagining what is and what could be and where all the possibilities could lead. When delving into storytelling for me, the art is the easy part. It is what I have been doing since I was a kid. The hard part was get what my imagination could see out and on to a, a, a, Mobile Device that everyone in the world could interact with was mind blowing and a challenge I happily wanted to pursue.

Probably, as with any artist one is going to look for the easiest means to accomplish a task as possible. After years of experience I had already given into the fact that for what I wanted to create I was not going to find some magic app or software that simply put everything I dreamt directly into a mobile device. So, my first challenge was to decide which game engine I should choose to develop my game. I had already dabbled with several but the one I truly had the most experience with was Unity 3D. Unity has changed immensely since I first started using it, but in a good way.

By deciding to go with Unity 3D, this decision intuitively helped me decide which programing language I was going to learn as well, C-Shap, since it is native to the Unity Software.

I really enjoy many aspects of programming. Yet, the hardest part of learning the programing language is “learning the language!” A better way of saying it is learning the, “syntax.” Understanding the concepts for loops, arrays, dictionaries, namespaces, etc. is really easy, however knowing the syntax in order to call these concepts is like trying to find the holy grail.


Prior to choosing a language to learn for game development I had to Between all the

Today Unity has several game developer programs and tutorial paths that help introductory developers get started as well as help develop a for seeable path for ones game development dreams.

Kawaii Character Design Sketch for iOS Game

After many, many, tutorials and practice game applications I felt ready to start working on my own game. Unfortunately, one doesn’t really realize all the aspects of what goes in to making an indie game from sitting on the side lines. As I considered the scope of my personal game I needed to focus on one of my favorite parts of game design is developing an idea. The root, the source, the foundation, the canonized story from which all other ideas spring.

To help eliminate some aspects of over scoping I wanted to make the character and setting relativly simple yet tapping into what I enjoy, Halloween.

Everyone loves Christmas and I do as well but Halloween is probably one of my favorite times of year. Though I may enjoy the some of the aspects of horror the real joy derives from all them magical and fantastical creatures, monsters, and stories which surround this holiday.

Reviewing what resources I already had at my disposal along with a possible story and scope Kawaii Candy Corn Sticker and had success getting them into the App Store.

As I consider the possibilities for my game which now included Candy Corns, I finally arrived at the idea all humans are all to familiar with fear. And, uniquely some of the strangest fears derive from simple harmless bugs. So using the already used Candy Corn assets, which you really should go purchase now, here, I jumped into doing some character design sketches of creatures or bugs for this newly developed world.

My first course of action as it always is, is to develop something completely new but something you feel like you have always seen.

Please follow the Social media Links and Like, Follow, Subscribe and share and comment on what you think of this work, process and journey. I would love to hear from you!

Candy Corn Critter Icon Development

I hope everyone enjoys this TikTok video. The purpose of this TikTok is to ask the public which icon they like the best for the Candy Corn Critters mobile game.

For the development of Candy Corn Critters I needed a variety of several new characters designed as opponents for my game. In the development of Candy Corn Critters I was needing some fun looking little bad guys. As I designed these characters I did not want to make these little Critters look mean, bad, evil, or nasty. These little critters are just as guilty as anyone, we like them love Candy Corn and will stop at nothing to get our hands on some.

When designing the Critters I wanted to use very vibrant colors with diverse amounts of colors coming together in harmony in one character. Also the values and colors must pop of the screen and not blend into an already busy background.

With so much concern in to these characters I began liking all of them the same. As the icon was being developed I used the spider as a place holder for game development however with each critter character I found something else that could contribute to a nice icon.

So I am now calling on the game loving public to help me decide which icon is the strongest. Remember this little icon with have to compete for your attention amongst all the other icons on your iPhone or Android phone.

Please leave your choice on one of the social media platforms:
Facebook, Instagram, Twitter, TikTok, Pinterest, LinkedIn, BrianLindahl.com, Deviant Art, Art Station, Contact.

“So chose wisely…”

Indiana Jones and the Last Crusade
Indiana Jones and the Last Crusade

Idiot’s Indie Game Development Cheat Sheet

I have been working diligently with GitHub, Unity 3D, WordPress, Google Site Kit, Apple Developer, App Store connect and as for the past couple days Google’s Google Play Console.

I want to use this blog post to offer quick links to other topics and resource. Hopefully doing so will help bring all the quagmire of techno clutter all together on two just one page… Maybe?

Read More

Better understand mobile games data usage

Processed ephemerally’ is when data is only stored in memory on the active device.

Here is a link to Google Play’s short form “bullet point” Data Safety information. If you are looking for the long form specific and “detailed” Data Safety information you can find it here.

Google will ask you…

“Does your app collect or share any of the required user data types?” Click here to learn more.

Google will ask you…

“Is all of the user data collected by your app encrypted in transit?” Click here to learn how to answer.

Google will ask you…

“Do you provide a way for users to request that their data is deleted?” Click here to learn how to answer.

Notion’s Online Notes keeps my Thoughts Together

This is not a paid advertisement for Notion.so, but as and indie game developer I wish it was. Here is Notion’s Privacy Policy. Apparently Notion is updating their Privacy Policy and if you follow this link and they should keep it up to date for you.

Ions ago when Evernote became to costly plus there was word it may shut down, I came across Notion.so.

I use Notion’s Online Note Keeper everyday all day to keep my to-do lists, notes, tasks, thoughts together.