Roachie is the best name I can come up with for this character. This roach is a lady and a very fine one at that.
In developing the artwork for the Candy Corn Critter Mobile Game I tend to be a stickler in every area. My current issue was not being able to separate the critter characters from the background artwork.
Did you know one of the biggest challenges to developing artwork for mobile games color profiles. In adevertising the artist always had to be aware of what color porfiles they would be developing the artwork in and where that art work would later be displayed.
With the growing power of Android and Apple devices as well as 4k, HD, OLED, and so on an artist is going to need a better understanding of the color spectrum for print, web, mobile games and console games and televisions. branding and marketing. Below are a few links to help learn more about the how the color spectrum is optimized by each color profile for each device.
If you want to see the full size banner click the thumbnail. Or, scroll down and I will have the full size banner posted below.
I am learning just how large of a projecting making a simple, simple, SIMPLE GAME is. Of course one would think there is the artwork to consider. Sure, nice polished, professional artwork is obvious. Good looking artwork, “should” help sell your game, and I get that. For me, Brian Lindahl, doing the artwork is the fun part. Should I even say the relaxing part. I would even say it is the whole reason I even considered taking on making a game.
How wonderful to get to make your own character. Concept your own characters and then watch them come to life on the screen. Wow, that would be amazing! And I have over 20 years of experience in Advertising, Branding, and Marketing. I have also illustrated comics, kids books, painted portraits, and concept characters for books, toys, video games and their environment, props.
So making a simple, SIMPLE GAME shouldn’t be to hard since I have the aspect and confidence of the ArtWork Covered… Right!?!?
Ugh… Then comes the business side of development side of Game Development.
As I promised here is the Banner that I am working on for the Google Play Console AND there is good news. This Google Play Banner is the exact same size as the banner size need for a Kickstarter… Weeping, weeping, weeping happy tears love pure liquid unadulterated golden streams of joyful bliss.
Please look at this image. Love it or hate it I would love to hear your feedback on at our Amazingly Strange Twitter stream.
I would let you leave a comment here but I get flooded with spam comments and I don’t have the time or brilliance yet acquired to put that together yet. Weeping, weeping, weeping acidic painful resentful disparaging tears of hope lost!
Many descisions have to be made in order to start a video game, especially if you are new to Object-oriented programming (OOP). However I have far more experience in the realm of artwork.
In this grayscale image, my first step was to have some fun playing with shapes and light and dark values. The goal for this piece of artwork was to establish the a foundation for the rest of the artwork and assets for this simple indie game to build from.
As I was blocking in these shapes, I had already established the candy corn stickers which I was wanting carry over into this project. Candy Corn is a great reminder to days past of Halloween. Along with Halloween comes so many wonderful and magic environments, even though they may be a bit creepy.
Keeping the artwork simple is always important when pulling together and new idea that you are wanting to share with others.