A Friendly Mobile Games Development Process

I have been working with and around games of over ten years. My introduction into games was that of a Game Artist. During that time I focused my skills on learn Maya, 3D Studio Max, ZBrush and eventually Blender. By way of these friendly 3D programs I created high-poly 3D models which I painted in ZBrush and baked out to 2D illustrated digital paintings that I cleaned up in Photoshop and Clip Studio Paint.

It was during this time I also began using Unity 3D. I interacted with Unity by replacing grey box development levels or just adding by adding my own low-poly models to be published to Github for a future Unity 3D Games test build.

Today’s new frontier is the development of Mobile Games and Game Apps.

In the following blog I am listing important links I have discovered that I continually return to for the information they provide. With these links I hope to write out a discription and notes to why they are valuable and how each of them fit with in my current Mobile Games Development Process.

Z-Shell Commands

Firebase Console

Firebase installation for iOS and Xcode

Xcode Install

import UIKit
import FirebaseCore

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
  func application(_ application: UIApplication,
    didFinishLaunchingWithOptions launchOptions:
      [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    FirebaseApp.configure()
    return true
  }
}