Prior to character designing the critters I had already started games background. Once I decided on the concept for the my mobile game I began researching artwork that inspired me as well as what I felt the look of the game should look like. Once I pulled together several pieces of artwork and other inspirations I narrowed down the samples to images that best conveyed my desired concept for the game. Drawing from these inspirations I started with loose sketch. Once I had a good batch of loose sketches I picked one to tighten up.
After tightening up the the sketch I dropped some color on it. Unfortunately once adding color and defining some shapes I wasn’t the happiest with the look of this critter. Once I was done I felt this critter looked a little too mean. My original intent for the critter to design characters that looked very alien, strange, and weird, but as I continued their illustration I felt making these character designs look more like actual bugs or varmint would be more benificial. Still I wanted each critter to be identifiable with the bug or varment it was to represent but in a unique style.
Great storytelling is the heart of all my endeavors. With any story my brain immediately goes to work imagining what is and what could be and where all the possibilities could lead. When delving into storytelling for me, the art is the easy part. It is what I have been doing since I was a kid. The hard part was get what my imagination could see out and on to a, a, a, Mobile Device that everyone in the world could interact with was mind blowing and a challenge I happily wanted to pursue.
Probably, as with any artist one is going to look for the easiest means to accomplish a task as possible. After years of experience I had already given into the fact that for what I wanted to create I was not going to find some magic app or software that simply put everything I dreamt directly into a mobile device. So, my first challenge was to decide which game engine I should choose to develop my game. I had already dabbled with several but the one I truly had the most experience with was Unity 3D. Unity has changed immensely since I first started using it, but in a good way.
By deciding to go with Unity 3D, this decision intuitively helped me decide which programing language I was going to learn as well, C-Shap, since it is native to the Unity Software.
I really enjoy many aspects of programming. Yet, the hardest part of learning the programing language is “learning the language!” A better way of saying it is learning the, “syntax.” Understanding the concepts for loops, arrays, dictionaries, namespaces, etc. is really easy, however knowing the syntax in order to call these concepts is like trying to find the holy grail.
Prior to choosing a language to learn for game development I had to Between all the
Today Unity has several game developer programs and tutorial paths that help introductory developers get started as well as help develop a for seeable path for ones game development dreams.
After many, many, tutorials and practice game applications I felt ready to start working on my own game. Unfortunately, one doesn’t really realize all the aspects of what goes in to making an indie game from sitting on the side lines. As I considered the scope of my personal game I needed to focus on one of my favorite parts of game design is developing an idea. The root, the source, the foundation, the canonized story from which all other ideas spring.
To help eliminate some aspects of over scoping I wanted to make the character and setting relativly simple yet tapping into what I enjoy, Halloween.
Everyone loves Christmas and I do as well but Halloween is probably one of my favorite times of year. Though I may enjoy the some of the aspects of horror the real joy derives from all them magical and fantastical creatures, monsters, and stories which surround this holiday.
Reviewing what resources I already had at my disposal along with a possible story and scope Kawaii Candy Corn Sticker and had success getting them into the App Store.
As I consider the possibilities for my game which now included Candy Corns, I finally arrived at the idea all humans are all to familiar with fear. And, uniquely some of the strangest fears derive from simple harmless bugs. So using the already used Candy Corn assets, which you really should go purchase now, here, I jumped into doing some character design sketches of creatures or bugs for this newly developed world.
My first course of action as it always is, is to develop something completely new but something you feel like you have always seen.
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I hope everyone enjoys this TikTok video. The purpose of this TikTok is to ask the public which icon they like the best for the Candy Corn Critters mobile game.
For the development of Candy Corn Critters I needed a variety of several new characters designed as opponents for my game. In the development of Candy Corn Critters I was needing some fun looking little bad guys. As I designed these characters I did not want to make these little Critters look mean, bad, evil, or nasty. These little critters are just as guilty as anyone, we like them love Candy Corn and will stop at nothing to get our hands on some.
When designing the Critters I wanted to use very vibrant colors with diverse amounts of colors coming together in harmony in one character. Also the values and colors must pop of the screen and not blend into an already busy background.
With so much concern in to these characters I began liking all of them the same. As the icon was being developed I used the spider as a place holder for game development however with each critter character I found something else that could contribute to a nice icon.
So I am now calling on the game loving public to help me decide which icon is the strongest. Remember this little icon with have to compete for your attention amongst all the other icons on your iPhone or Android phone.